1/1/2024 0 Comments Nintendo life best ds gamesI would knock Yoshi's Crafted World far down the list, though. Not surprised to see both the SNES and GBA versions of Yoshi's Island up top, but that and Woolly World (and in some cases, Yoshi's Story) are among the highlights of the series for me. But amongst its genre of endless platformers, Touch & Go is in the highest league. The biggest fault to this game is that its just wasn’t worth the price of a full retail game when it came out. Its overall still a unique and addictive runner. I love that the gameplay is split between the opening area of keeping Mario safe through his fall towards the ground and how that becomes the basis of how good of a Yoshi you receive at the runner portions. The enemies are both tough and charming the buildup to obtaining invincibility is well earned and satisfying. The music is sweet, the visuals are pretty. And despite its slow pace, it still requires so much of your attention, both in terms of scoring well and surviving. Its short pace to emphasize aim accuracy and resource management is still enjoyable to go through and feels like a proper integration of a Yoshi based runner. Very few of them (if any) feel like Touch & Go. Well after this game did we get a huge influx of endless runners. It should be appreciated more.īut Yoshi Touch and Go altogether is just incredibly unappreciated. Not every level is a hit and that final level is a disappointment, but I do think it has really well done bosses. Most of the sprites in the game and plenty of the environments have even more color than you would find in the SNES game. I also think its up there with the Gen V Pokemon games for prettiest DS games. I love that the action appears on both screens, to make for some interesting perspectives in the levels. One thing I still enjoy about the game is that they really wanted verticality to be at the forefront. A good game on its own, but an incredibly tough game to trudge for a 100%. I 100%ed Yoshi’s Island DS a couple years ago. Its a rare case for me where linearity pays off, compared to its predecessor. I commend New Island for not having you constantly repeat levels to get a 100% and I appreciate the level design for being more linear. New Island does alot to make the controls feel nicer, I like the Eggdozer abilities and the gyro stuff, where I feel like Mario World 2 was just so much more frustrating as a game, especially in the collectables hunting. I’m alot more partial towards Yoshi’s New Island and negative towards Mario World 2. Neither are spectacular though and they both pale in comparison to Tetris Attack. Yoshi atleast has something going in the constant swapping of columns and a great satisfaction of stacking huge egg swandwiches of sorts. Yoshi’s Cookie, just feels so boring, its like you got the most basic block falling puzzle game and you combined it with itself once more for the Y axis. For starters Yoshi>Yoshi’s Cookie, but neither are great puzzlers. Super Mario World 2: Yoshi's Island (SNES).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |